![]() ![]() The daily or weekly content updates of something like Black Desert Online work well for that type of game, but Jin notes that single-player titles can have similarly long legs with DLCs, sequels, big expansions and other updates. Community exists both online and offline." "Of course it's easier for online multiplayer games to have that community feature and achieve that goal, but I think single-player titles do the same thing in a different way. ![]() Games have the function to bring players together to form community around the content. "I don't think we as a company have an in-depth philosophy about whether the direction is better or not," she says, "but I would say we really pursue games as a community, whether it's single-player, multiplayer, or a big MMO. "We really pursue games as a community, whether it's single player, multiplayer, or a big MMO. When we ask about why Pearl Abyss would lean into single-player when multiplayer games are not only increasingly popular in games-as-a-service but also squarely in the company's area of expertise, she rejects the idea of an either/or approach to games. "We wanted to challenge ourselves to create something better, something different, something unique, but still something that all the players globally can enjoy." "We wanted to try something new based on the same technology we had," Jin says. ![]() Some parts of Crimson Desert look downright chilly The gameplay will likewise be a departure from its predecessor, with heavily single-player-driven gameplay. "We also believe in the power of content, so instead of bringing in third-party titles, we were just aiming to create more of our own IPs that could serve for another ten or 20 years for the company's future."Ĭrimson Desert's name gives away its origins as a Black Desert sequel, but Jin says the team pivoted early in development to instead give it an original storyline set in its own separate world. "We believe Black Desert can go ten or 20 years like some other big MMORPGs, but we really wanted to create more interesting new IPs. "Black Desert was going well, but all products have lifecycles," she says. Speaking with at the Game Developers Conference, Pearl Abyss North America CEO Jeonghee "JJ" Jin explains the reason behind the push. Since the open beta launch of Black Desert Online in 2014, Pearl Abyss has been synonymous with its flagship MMORPG.īut the Korean company has been working to grow its business, opening offices in North America and Europe, bringing Black Desert Online to consoles and mobile, and more recently announcing plans for three new games: Crimson Desert, DokeV, and Plan 8. ![]()
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